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Shenanigans Down Below
Genre
Story-based Adventure Game
Platform
PC
Tools Used
Unity, FMOD Studio, Music Maker Jam
Duration
4 months
Team Size
6 (2 Game Designers, 2 Programmers, 2 Graphic Designers)
Roles
Game Designer
World Designer
Audio Designer
Narrative Designer
Level Designer
Project Leader
My Contributions
Game Design:
- Created initial game concept & mechanics
- Most of initial narrative design (story, characters, locations, dialogue trees)
- Served as primary point of contact for decisions
Level Design:
- Created initial level designs
- Refinded & prototyped the design
- Served as primary point of contact for decisions
Audio Design:
- Designed and created soundtrack
- Ambient noises and footsteps
This is my first bigger project. Me and 5 other students decided to make a story based adventure game. As a game designer I pitched gameplay features and level ideas. I also pitched the setting, main story and characters. After that I worked on and owned them until polished. A couple of characters and quest were delegated to another designer.
Working on this project was our first true test of organisation and project management. At first we wanted to create a 3D game, but after two months we switched to 2D format and changed a couple of other things.
My role as and audio designer came to me as a surprise, but I quickly found myself in it.
As a project leader I managed workflow and communication between programmers & artists. In the beginning most of decisions and ideas (design, programming and art) also went through me.
NOTE: All screenshots and video reflect the work of the entire team (art, FX, SFX, code, design, etc).